Friday, January 21, 2005

How Games are Reshaping Business & Learning

This is a link to an article from the Wisconsin Technology Network ("the region's leading source for news, commentary and analysis for technology and life science") that reports on a program held at U Wisconsin-Madison on gaming yesterday. I found the link in a Slashdot post.

And yes, "our" panelists from the OCLC Symposium, Kurt Squire and Constance Steinkuehler, were two of the three speakers. Their colleague James Gee (a professor of reading) was the third, and are all members of Academic Advanced Distributed Learning (ADL) Co-Lab. All three are described by the authors as "among the top researchers in learning through game-playing."

You'll see some familiar facts in the article and there is active commenting going on--last time I checked there were 29, some lengthy.

But the really cool thing is that this program "How Games are Reshaping Business & Learning" was simulcast via the Web so if you go here, you can click on the red title and the program will open up in a new window and begin. The program is just over 95 minutes long.

If you attended the Symposium, you'll see that Constance picked up a good intro from John "Got Game" Beck who began his presentation with "Name That Tune". And the ideas presented by Kurt and Constance at the Symposium are amplified and reinforced through this program. There's also a link to a paper called "Good Video Games Reinforce Good Learning" coauthored by Kurt and Jim Gee, and others.





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