Women account for 2/3 of Online Gamers
A straight lift from the article:
Fully 64 percent of online gamers are women, according to Nielsen. Online gamers overall account for 56 percent of the country's 117 million total active gamers--defined as people ages 13 and up who own and personally play games on a gaming device for at least one hour a week. Overall, when all video games are considered, male players still outnumber female by more than two-to-one, the research said.
Women who play games are taking such pursuits to mobile devices. Twenty-six percent of female gamers played mobile phone games, compared to 23 percent of male gamers.
I haven't read the study--but am curious about the demographics of these women mobile gamers. Are they soccer moms waiting in the van for practice to be over? Career women waiting for planes, clients? Doctors, musicians, postal carriers making some space in their busy days to hang with their kids for 20 minutes? Students before/after class?
All of the above.
How can we cater gaming in the library/through the library to fit these women's lives better?